Battling is an interesting part of every RP.
For example, weapons and turn order are usually already defined.
Turn Order/Battling System
Turns begin with the attacking player going first.
You can select three weapons per round, each round lasting 10 turns.
Note that some weapons require both hands. You need a free hand to equip an item.
Example:
Turn 1/10
HP: 100%
Action: Shoot at Player2
Items: [MS Pistol (equipped)] [Medical Kit A100]
The turns go like this:
You cannot use weapons on turn 0, but after turn 0, you can.
Auto Hit
If the attacked player does not respond in 72 hours, their turn is skipped. And they are hit.
Anytime earlier than that, Auto Hit cannot be called. Call it to use it.
For example, weapons and turn order are usually already defined.
Turn Order/Battling System
Turns begin with the attacking player going first.
You can select three weapons per round, each round lasting 10 turns.
Note that some weapons require both hands. You need a free hand to equip an item.
Example:
Turn 1/10
HP: 100%
Action: Shoot at Player2
Items: [MS Pistol (equipped)] [Medical Kit A100]
The turns go like this:
Turn 0: Select Weapons
Turn 1: Weapons can be used
Turn 2
Turn 3
Turn 4
Turn 5
Turn 6
Turn 7
Turn 8
Turn 9
Turn 10: Reset round/turns
Turn 0: Select Weapons
You cannot use weapons on turn 0, but after turn 0, you can.
Auto Hit
If the attacked player does not respond in 72 hours, their turn is skipped. And they are hit.
Anytime earlier than that, Auto Hit cannot be called. Call it to use it.